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Recruitment for Knights of Caliban

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Bennon
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Re: Recruitment for Knights of Caliban

Post by Bennon on Fri 23 Oct - 12:04

Nomaru wrote:
Bennon wrote:we are quite ;-;
all guilds have been really quiet once the new members stopped joining, don't worry Razz

yeah but I never see anyone else in my guild on here and its kinda sad my guild had slowly died out it seems like


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Re: Recruitment for Knights of Caliban

Post by Nomaru on Fri 23 Oct - 12:12

Bennon wrote:
Nomaru wrote:
Bennon wrote:we are quite ;-;
all guilds have been really quiet once the new members stopped joining, don't worry Razz

yeah but I never see anyone else in my guild on here and its kinda sad my guild had slowly died out it seems like
The same exact thing's true on my end, lol. you don't need to worry. There's just not much for a guild to talk about when they don't have a game to play yet.


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Re: Recruitment for Knights of Caliban

Post by Bennon on Fri 23 Oct - 12:15

Nomaru wrote:
Bennon wrote:
Nomaru wrote:
Bennon wrote:we are quite ;-;
all guilds have been really quiet once the new members stopped joining, don't worry Razz

yeah but I never see anyone else in my guild on here and its kinda sad my guild had slowly died out it seems like
The same exact thing's true on my end, lol.  you don't need to worry.  There's just not much for a guild to talk about when they don't have a game to play yet.

makes sense that we don't but still we have a lot of things we could be talking about for it as we haven't don't much planning we had a weekly thing we were doing were the grandmasters would talk about stuff for the guild got one done and that was the end (we were going to do more)


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Re: Recruitment for Knights of Caliban

Post by Nomaru on Fri 23 Oct - 12:17

Bennon wrote:
Nomaru wrote:
Bennon wrote:
Nomaru wrote:
Bennon wrote:we are quite ;-;
all guilds have been really quiet once the new members stopped joining, don't worry Razz

yeah but I never see anyone else in my guild on here and its kinda sad my guild had slowly died out it seems like
The same exact thing's true on my end, lol.  you don't need to worry.  There's just not much for a guild to talk about when they don't have a game to play yet.

makes sense that we don't but still we have a lot of things we could be talking about for it as we haven't don't much planning we had a weekly thing we were doing were the grandmasters would talk about stuff for the guild got one done and that was the end (we were going to do more)
huh, idk about that. My guild hasn't really been doing much stuff like that. We've got a skype group set up between the Victim's Guard council members, but we mainly just use that for chatting.


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Re: Recruitment for Knights of Caliban

Post by Bennon on Fri 23 Oct - 12:24

Nomaru wrote:
Bennon wrote:
Nomaru wrote:
Bennon wrote:
Nomaru wrote:
Bennon wrote:we are quite ;-;
all guilds have been really quiet once the new members stopped joining, don't worry Razz

yeah but I never see anyone else in my guild on here and its kinda sad my guild had slowly died out it seems like
The same exact thing's true on my end, lol.  you don't need to worry.  There's just not much for a guild to talk about when they don't have a game to play yet.

makes sense that we don't but still we have a lot of things we could be talking about for it as we haven't don't much planning we had a weekly thing we were doing were the grandmasters would talk about stuff for the guild got one done and that was the end (we were going to do more)
huh, idk about that.  My guild hasn't really been doing much stuff like that.  We've got a skype group set up between the Victim's Guard council members, but we mainly just use that for chatting.

Well it was around the start of the year we did it in the summer wish we would do it again we got some things out of the way that we needed to clear up anyway


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Re: Recruitment for Knights of Caliban

Post by alpha-beta-gamma on Sun 25 Oct - 9:20

Hey Bennon I'd also like 5o start that back up. I'll try emailing all the grandmasters to see if anyone is interested


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Re: Recruitment for Knights of Caliban

Post by Bennon on Sun 25 Oct - 13:06

alpha-beta-gamma wrote:Hey Bennon I'd also like 5o start that back up. I'll try emailing all the grandmasters to see if anyone is interested

ok I will check my email (edit) I didnt get a email


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Re: Recruitment for Knights of Caliban

Post by alpha-beta-gamma on Sun 17 Jan - 21:01

Hey y'all. Hope you are having a good new year so far. As you know the guild is not that active. completely my fault. Not the best multi-tasker. Sorry. Anyways wanted to get some ideas on what we could do to get everyone ,myself including, back involved in the guild again. Ideas just post them on here.


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Re: Recruitment for Knights of Caliban

Post by Argonus on Sun 17 Jan - 21:36

alpha-beta-gamma wrote:Hey y'all. Hope you are having a good new year so far. As you know the guild is not that active. completely my fault. Not the best multi-tasker. Sorry. Anyways wanted to get some ideas on what we could do to get everyone ,myself including, back involved in the guild again. Ideas just post them on here.

Oooh, your back finally! How is my fellow "trustworthy" murderer doing these days? I'm currently making a VR game myself which is going to be an MMO assassin game Razz


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Re: Recruitment for Knights of Caliban

Post by Akira on Sun 17 Jan - 22:07

Argonus wrote:
alpha-beta-gamma wrote:Hey y'all. Hope you are having a good new year so far. As you know the guild is not that active. completely my fault. Not the best multi-tasker. Sorry. Anyways wanted to get some ideas on what we could do to get everyone ,myself including, back involved in the guild again. Ideas just post them on here.

Oooh, your back finally! How is my fellow "trustworthy" murderer doing these days? I'm currently making a VR game  myself which is going to be an MMO assassin game Razz


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Re: Recruitment for Knights of Caliban

Post by Argonus on Sun 17 Jan - 22:54

Akira wrote:
Argonus wrote:
alpha-beta-gamma wrote:Hey y'all. Hope you are having a good new year so far. As you know the guild is not that active. completely my fault. Not the best multi-tasker. Sorry. Anyways wanted to get some ideas on what we could do to get everyone ,myself including, back involved in the guild again. Ideas just post them on here.

Oooh, your back finally! How is my fellow "trustworthy" murderer doing these days? I'm currently making a VR game  myself which is going to be an MMO assassin game Razz

YES SIR!


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Re: Recruitment for Knights of Caliban

Post by Bennon on Mon 18 Jan - 8:25

alpha-beta-gamma wrote:Hey y'all. Hope you are having a good new year so far. As you know the guild is not that active. completely my fault. Not the best multi-tasker. Sorry. Anyways wanted to get some ideas on what we could do to get everyone ,myself including, back involved in the guild again. Ideas just post them on here.

Ohhh back and you would be the main one who comes up with ideas for the guild but would we vote on things in the guild or would you decided it


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Re: Recruitment for Knights of Caliban

Post by Silverlocke on Sun 24 Jan - 22:03

I'm guessing we would vote on it but the overall decision would be alpha's to make. If we're going to try and be more active we probably need to get in contact over some web chat or something and discuss it that way. Also it's good to see you back Alpha.

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Re: Recruitment for Knights of Caliban

Post by Bennon on Mon 25 Jan - 13:48

Silverlocke wrote:I'm guessing we would vote on it but the overall decision would be alpha's to make. If we're going to try and be more active we probably need to get in contact over some web chat or something and discuss it that way. Also it's good to see you back Alpha.

Thats true (also what are you in the guild?)


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Re: Recruitment for Knights of Caliban

Post by Silverlocke on Mon 25 Jan - 14:00

I was the head of the Deathwing before everything went quiet.

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Re: Recruitment for Knights of Caliban

Post by Bennon on Mon 25 Jan - 14:01

Silverlocke wrote:I was the head of the Deathwing before everything went quiet.

Oh ok thanks I haven't really met anyone else from gild (was deathwing the agility users?) and if you couldn't tell I am the headmaster of people who use blacksmiths (never decided on a name)


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Re: Recruitment for Knights of Caliban

Post by Silverlocke on Mon 25 Jan - 14:04

DeathWing was heavies raven wing was agility. I thought you were just the forge?

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Re: Recruitment for Knights of Caliban

Post by Bennon on Mon 25 Jan - 14:18

Silverlocke wrote:DeathWing was heavies raven wing was agility. I thought you were just the forge?

Oh ok that makes more sense to be aglitiy Well I assume blacksmiths work at a forge (if they don't then idk how they make weapons) so basically same thing


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Re: Recruitment for Knights of Caliban

Post by The13thNobody on Tue 26 Jan - 17:37

The guild website is down, so there's that.


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Re: Recruitment for Knights of Caliban

Post by Bennon on Thu 28 Jan - 9:52

The13thNobody wrote:The guild website is down, so there's that.

I know so we should probably just meet up here from now on


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Re: Recruitment for Knights of Caliban

Post by alpha-beta-gamma on Sat 30 Jan - 18:04

Ya I totally agree. Also all your roles are correct. We also have viper fang which specialize in assassinations and stealth. Also as for our blacksmith chapter, I was thinking of either a phoenix or dragon. If phoenix then phoenix tail(definitely up for discussion) or if dragon then dragon breath or something like that. I am leaning toward phoenix because through fire a new life (creation) is born.  Ideas?

Next, we need to decide on whether we will be on more than just one of the izanagi games or all of them or another game as well.

For the time being I am unsure of which game we will be in if we do only decide to be in one of the games. Can someone remind me of the different games that are possiblely to be developed.

I have just been searching the forum and I noticed under the guild page on the bottom, below guild recruitment, we have out own special section. I will initiate a general talk on there.

Lastly, for those who are chapter masters, please communicate with each other I will provide a document link later tonight with all information of members.


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Re: Recruitment for Knights of Caliban

Post by alpha-beta-gamma on Sun 31 Jan - 10:57

https://drive.google.com/open?id=0BzbE6a3tE-oyMDhyVDRaZmtYZ0U

This is the current list of players in the guild (active and inactive). If there are any corrections to be made please do let me know and I will get to it as soon as I can. 

I have also added in some ideas that may or may not be incorporated into the guild. I wanted to fly the ideas by the guild first to see y'alls responses to them. 

I can provide individual links to edit the excel document. Just email me at matthew.youngatl@gmail.com

All other questions should be handled in this link.

http://argus.forum-invision.com/t571-general-talk


Last edited by alpha-beta-gamma on Mon 1 Feb - 17:18; edited 1 time in total


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Re: Recruitment for Knights of Caliban

Post by GreyRockEXE on Mon 1 Feb - 1:29

Yeah um I'm alive
Just so everyone knows

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Re: Recruitment for Knights of Caliban

Post by alpha-beta-gamma on Mon 1 Feb - 17:22

GreyRockEXE wrote:Yeah um I'm alive
Just so everyone knows
Well I'm pretty sure that we are all glad to hear that you are alive and well. keep in touch with the guild and stay a little more active. Thanks


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Re: Recruitment for Knights of Caliban

Post by Bennon on Tue 2 Feb - 13:42

alpha-beta-gamma wrote:
GreyRockEXE wrote:Yeah um I'm alive
Just so everyone knows
Well I'm pretty sure that we are all glad to hear that you are alive and well. keep in touch with the guild and stay a little more active. Thanks

As you can most likely tell I'm pretty active


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