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SAO Floors

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DEATH_ASSASSIN
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Re: SAO Floors

Post by DEATH_ASSASSIN on Fri 17 Apr - 1:19

Bennon wrote:
DEATH_ASSASSIN wrote:
Bennon wrote:question/floor idea

my question is how many floors do you have complete like how many with the terrain and how mnay with everything?

and also here are my floor ideas

Like one were everything is so bright that you have to buy these special glasses located on that level only to go out or take penalty's from being blinded basically

A different one is were everything is so dark that you can barley see you hand in front of your face and you have to buy a lamp to use in order to see

And one more were one half is the super bright floor and the other half is the super dark floor
I like my ideas who else does?

that is a good idea but i think it should be the bright floor with a super dark dungeon

I think that's even better then what i said all the dungeons are super dark but then what about the boss room?
Also i told someone about my idea and they said it was stupid
the boss room could be very dimmed lighted...and dont worry about negative comments from other people, its better to focus on positive criticism


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Re: SAO Floors

Post by Bennon on Fri 17 Apr - 11:29

DEATH_ASSASSIN wrote:
Bennon wrote:
DEATH_ASSASSIN wrote:
Bennon wrote:question/floor idea

my question is how many floors do you have complete like how many with the terrain and how mnay with everything?

and also here are my floor ideas

Like one were everything is so bright that you have to buy these special glasses located on that level only to go out or take penalty's from being blinded basically

A different one is were everything is so dark that you can barley see you hand in front of your face and you have to buy a lamp to use in order to see

And one more were one half is the super bright floor and the other half is the super dark floor
I like my ideas who else does?

that is a good idea but i think it should be the bright floor with a super dark dungeon

I think that's even better then what i said all the dungeons are super dark but then what about the boss room?
Also i told someone about my idea and they said it was stupid
the boss room could be very dimmed lighted...and dont worry about negative comments from other people, its better to focus on positive criticism

And then the boss is very bright but doesn't light anything up you just cant look at him directly for to long


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Re: SAO Floors

Post by DEATH_ASSASSIN on Fri 17 Apr - 11:45

Bennon wrote:
DEATH_ASSASSIN wrote:
Bennon wrote:
DEATH_ASSASSIN wrote:
Bennon wrote:question/floor idea

my question is how many floors do you have complete like how many with the terrain and how mnay with everything?

and also here are my floor ideas

Like one were everything is so bright that you have to buy these special glasses located on that level only to go out or take penalty's from being blinded basically

A different one is were everything is so dark that you can barley see you hand in front of your face and you have to buy a lamp to use in order to see

And one more were one half is the super bright floor and the other half is the super dark floor
I like my ideas who else does?

that is a good idea but i think it should be the bright floor with a super dark dungeon

I think that's even better then what i said all the dungeons are super dark but then what about the boss room?
Also i told someone about my idea and they said it was stupid
the boss room could be very dimmed lighted...and dont worry about negative comments from other people, its better to focus on positive criticism

And then the boss is very bright but doesn't light anything up you just cant look at him directly for to long

person 1) thats crazy

person 2)"takes puff of cigarette", "exhales." but it just might work.

lmfao, thats a pretty good idea


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Re: SAO Floors

Post by Bennon on Fri 17 Apr - 12:15

DEATH_ASSASSIN wrote:
Bennon wrote:
DEATH_ASSASSIN wrote:
Bennon wrote:
DEATH_ASSASSIN wrote:
Bennon wrote:question/floor idea

my question is how many floors do you have complete like how many with the terrain and how mnay with everything?

and also here are my floor ideas

Like one were everything is so bright that you have to buy these special glasses located on that level only to go out or take penalty's from being blinded basically

A different one is were everything is so dark that you can barley see you hand in front of your face and you have to buy a lamp to use in order to see

And one more were one half is the super bright floor and the other half is the super dark floor
I like my ideas who else does?

that is a good idea but i think it should be the bright floor with a super dark dungeon

I think that's even better then what i said all the dungeons are super dark but then what about the boss room?
Also i told someone about my idea and they said it was stupid
the boss room could be very dimmed lighted...and dont worry about negative comments from other people, its better to focus on positive criticism

And then the boss is very bright but doesn't light anything up you just cant look at him directly for to long

person 1) thats crazy

person 2)"takes puff of cigarette", "exhales." but it just might work.

lmfao, thats a pretty good idea

Ok i have a idea for a full fight against him lets say he has 4 bars of health

At full health everything is normal nothing changes other than the room is dim

at 3 bars of health suddenly everything goes to like how it is outside in which you require the special sun glasses but the boss is so bright him self that even with the glasses if you stare at him to long you will get the penalty's that you would get from not wearing the glasses at all also all the lanterns go dark

at 2 bars of health suddenly the room is plunged in darkness and he stops glowing and its so dark you cant even see your lantern's turn back on and when you find them they barley illuminate much of anything its so dark

at 1 bar of health everything is dark still like before but the boss starts to glow but you cant see him still because of the darkness until you get to close and then you see him and he gives off the same penalty's as before so you cant look at him forever and when he needs to he can retreat into the darkness


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Re: SAO Floors

Post by Nomaru on Mon 20 Apr - 16:16

any more ideas, guys? i know it looks like we aren't responding and stuff, but we actually have a thread in the Argus forums talking about the ideas you guys bring up and which ones we want to use, and you guys have had some really good ideas, i'd hate to see them die off XD.


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Re: SAO Floors

Post by HourlongFall on Mon 20 Apr - 16:18

Nomaru wrote:any more ideas, guys?  i know it looks like we aren't responding and stuff, but we actually have a thread in the Argus forums talking about the ideas you guys bring up and which ones we want to use, and you guys have had some really good ideas, i'd hate to see them die off XD.
I have this idea for an enemy, not a floor i am aware of it. It works like a "Shadow" of yourself. It fights similar to how you do and it's basically fighting "You"


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Re: SAO Floors

Post by Nomaru on Mon 20 Apr - 16:19

we actually already talked about that one.  It should be somewhere in the team forums
edit--I know because I came up w/ it XD


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Re: SAO Floors

Post by HourlongFall on Mon 20 Apr - 16:20

Nomaru wrote:we actually already talked about that one.  It should be somewhere in the team forums
edit--I know because I came up w/ it XD
It's buried, but still it's a good idea


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Re: SAO Floors

Post by alpha-beta-gamma on Mon 20 Apr - 16:22

frozen waste land
Bonneville salt flats type floor
typical looking dungeon
maze made of overgrowth
alice in wonder land type where you have to miniaturize to fit in the entrance of the dungeon
corridors of white. just white
optical illusion dungeon


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Re: SAO Floors

Post by LagV on Mon 20 Apr - 16:30

What about a snake pit type of dungeon?
It would have lower snakes as minions and a Medusa as a boss. I don't feel creative enough so if you decide to do it you can do the abilities yourself. xD


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Re: SAO Floors

Post by Bennon on Mon 20 Apr - 16:46

LagV wrote:What about a snake pit type of dungeon?
It would have lower snakes as minions and a Medusa as a boss. I don't feel creative enough so if you decide to do it you can do the abilities yourself. xD

Its a good idea but medusa? no just no look at her and you die i prefer 1 giant snake made out of smaller snakes


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Re: SAO Floors

Post by Immortal on Mon 20 Apr - 17:04

Why not making it so that you dont die immediately when you look in medusas eyes.
You just got petrified and cant move for a certain time, think about 5-10 seconds.
Maybe take little damage too.


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Re: SAO Floors

Post by LagV on Mon 20 Apr - 17:06

Immortal SAO wrote:Why not making it so that you dont die immediately when you look in medusas eyes.
You just got petrified and cant move for a certain time, think about 5-10 seconds.
Maybe take little damage too.

That seems resonable enough.


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Re: SAO Floors

Post by HourlongFall on Mon 20 Apr - 17:07

LagV wrote:
Immortal SAO wrote:Why not making it so that you dont die immediately when you look in medusas eyes.
You just got petrified and cant move for a certain time, think about 5-10 seconds.
Maybe take little damage too.

That seems resonable enough.
or blind you for a couple of secs


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Re: SAO Floors

Post by Immortal on Mon 20 Apr - 17:10

Yes that would be a good idea too ^^
I will strain my brain maybe i can remember to some good floor ideas Very Happy


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Re: SAO Floors

Post by Snakez29 on Mon 20 Apr - 22:13

Idk about this being a floor, but could there be a "player graveyard"? It would be cool to see who died when/how.
Also, a floor with hot springs/geysers everywhere would be cool. Kind of like Yellowstone with many old faithfuls, if you know what I mean, but there has to be regular hot springs as well.


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Re: SAO Floors

Post by Leriko on Tue 21 Apr - 0:55

I have another idea for a floor! It's a volcanic wasteland with volcanoes pretty much everywhere! It's also pretty hot, so status effects should be happening anytime in that floor if you wear thick and heavy gear! And if you touch the lava, you catch fire and get a burn effect xD

Remember! Stop! Drop! Roll!


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Re: SAO Floors

Post by alpha-beta-gamma on Thu 30 Apr - 1:09

a marble quarry.


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Re: SAO Floors

Post by Leriko on Thu 30 Apr - 2:15

A marble quarry could be interesting if there were little mineshaft that will get you lost in a maze xD


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Re: SAO Floors

Post by alpha-beta-gamma on Thu 30 Apr - 2:22

Watch building wild episode 205 when they go to the marble quarry


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Re: SAO Floors

Post by Leriko on Thu 30 Apr - 3:50

No thanks, I don't really watch tv shows with real people in them. It's all about those animes and very good cartoons!


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Re: SAO Floors

Post by Kyoya on Sat 9 May - 19:13

I saw in the beginning an idea for a time floor this is just an add on to that.

Maybe there could be random invisible portals that send you forwards or backwards in the floor a different amount (like an invisible rip in space). Of course to not make it impossible for portals that player went through something can show on their map of where it is and leads to so they can avoid it again or use it in the future (but it only shows on that player's map).

Also maybe a Mystery floor. To explain its kinda like an onion each layer rotates in a different direction and it changes the direction even couple hours maybe (doesn't matter to me). And each layer has a couple rooms that way the room you get is completely random. Sorry if it doesn't make since to you.


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Re: SAO Floors

Post by ExtraLoad on Sun 17 May - 11:38

Mine idea

Imagine a floor which was under the influence of radiation, and lets say one our in the open field you get poisoned, so you need to go to safe zones to take special potion for radiations (like army bases) and in the middle of the floor would be a crater, due to explosion of a nuclear weapon!

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Re: SAO Floors

Post by Bennon on Thu 28 May - 11:04

Hey how about a zombie apocalypse like floor all the enemy's are undead


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Re: SAO Floors

Post by Asuto on Thu 28 May - 13:08

How about a floor thats has 3 bose doors xD


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