1:- some one that can create 3d clothes
2:- some one that can Texture at 2k and 4k quality
3- some one that knows their way around Unreal engine 4
4- some one who can do shading
PM me if u would like to position for one of these
\GreyRockEXE wrote:Have you considered switching to Unity 5
Silmiss wrote:As long as it's stable and can get the job done, I'd say to go for it instead of having to switch all of the code from Unreal Engine to the World Engine.
Speaking of the world engine, what type of 3d models does it use? (.obj, .3ds, etc) and since Bandai's legal stuff is off the table, will other companies/indie groups be able to make games for the nervegear? I realize it's already been stated somewhere, but a lot has changed recently.
SPEAKING OF CHANGES (boy, I'm dragging on) will the F.A.Q be updated so new users won't come in thinking that SAO is currently in the making?
Akira wrote:and as for other companies- its still strict-as they have to be Okd by me and silent- and then u got the license fee- witch is still somewhat high- (lower then the other price though
Leriko wrote:Well, if you could somehow access the game's files after cracking this 'super complex unbreakable triple firewall' that Akira has planned, I'm sure a couple of hackers/coders will figure someway out to recreate the World Engine without any problems.
Also, Akira, I know that the price was lowered, but it's still probably insanely high, something that game companies can't afford, something that publishers could only afford. That brings me to a question. If a small time game company wanted to make a game using the World Engine, could they have a partnership with Izanagi where fifty percent of their profits (something like that) goes towards Izanagi until the license fee is paid off? There's always the chance their game wouldn't sell well, but there are always risks in the business worlds.